Patch 1.110

Patch 1.110 was released on 2017-07-01, and included a re-work of the mining aspects of the game, a Power Distribution re-work, as well as improvements to the Distress Call Encounter and Anomaly Scan quests.

Game Updates

 * Reworked Asteroid mining.
 * Base amount of resources gathered by mining asteroids has been increased. Additionally, the amount of resources gathered by mining asteroids is now dependent upon the size of the asteroid, as well as the asteroid's type and rarity. Some asteroids can provide Gas & Materials in addition to Ore, and the more unique an asteroid is in an asteroid field, the better the reward will be for mining it.
 * Mining-related Perks have been adjusted. Mining I requires the Captain to be level 4, and now increases the amount of resources (not only Ore) gained from mining asteroids by 125%. Mining II requires the Captain to be level 16, and now increases the amount of resources gained by mining asteroids by 300%.
 * Improved detection for integrated graphics cards: Game will now more reliably switch to a dedicated graphics card if your system has the latest drivers installed.
 * Added Target Lead indicator to help aim light weapons when a target is selected.
 * Adjusted Perk: Battleship Familiarity to now provide 10% critical hit chance
 * Power Distribution has been reworked:
 * Prioritizing Engines will now provide extra maneuverability.
 * Prioritizing Defenses will now also provide additional resistance.
 * Prioritizing Weapons will now also provide increased critical hit damage.
 * Heavy Weapons can now be used from more than 1 side of the ship
 * Added an icon that appears when switching camera modes
 * Added compatibility for the Carrier Redux Mod
 * Fixed a bug where Anti-aliasing wasn't correctly saving.
 * Reworked the Anomaly Scan and Distress Call encounter quests:
 * When scanning multiple variants of anomalies, you will earn greater rewards and additional reputation gain if the mission is completed in a territory not owned by the Solari Concord.
 * Distress Call quests have been reworked to be able to be completed successfully every time. Quests also now yield different rewards (T-Drive & Materials).
 * Improved Garage storage capacity - Garage can now store up to 25 ships.
 * Added next tier descriptions to upgrade-able structures on the Starchart.
 * Fixed a bug concerning the hailing of Warmasters.
 * Fixed a bug where some lists in the Personal Log and Drydock wouldn't display properly.
 * Rounded down the prices of Deadly ships in the Shipyard.
 * Fixed a bug where T-Drive charges would disappear when loading a game.
 * Fixed a bug where Fighters wouldn't attack Platforms.
 * Fixed a bug with AI-controlled ships being able to attack Platforms.
 * Fixed a bug with the display of info when comparing ships in the Shipyard.
 * Fixed a bug concerning hints when comparing ships in the Garage.

Additional Notes
The re-worked mining changes are compatible with the "Worthwhile_Resource_Gathering" mod, but to test the changes, the mod will need to be disabled otherwise it will override the new changes made.