Patch 1.200

Patch 1.200 was released on 2017-07-19, and included a number of bug-fixes and improvements to the base game as well as news of upcoming official Russian, Chinese, Polish, and French localizations.

Game Updates

 * Added a partial Russian translation as an official mod on the Steam Workshop accessible here.
 * Added a close button on the Starchart
 * Holding the Backspace key on the keyboard will now delete characters over time.
 * Missiles will now permanently lose their target once it becomes cloaked, which is meant to help offset the shortened cloaking times.
 * Fixed an error (tied to the Prologue) appearing when taking on too many Freelance missions.
 * Fixed a potential memory corruption issue related to the T-Drive and the Jobs board. Modders will be required to update their WorldReadyForUse.sal file.
 * Fixed a bug where you wouldn't be able to click "Continue" after a certain scene with Emmerix.
 * Fixed some issues with fleet formations.
 * Fixed several problems which caused lights on ships to keep glowing even when cloaked.
 * Fixed additional problems with labels displaying commas within negative 3-digit numbers.
 * Fixed an exploit that allowed players to convert credits into materials by scuttling Warmasters.
 * Fixed a bug where equipment wouldn't be properly added to designated slots upon being purchased.
 * Fixed an "overlapping panels" issue when contacting Ambassadors over a paused Starchart.
 * Fixed an issue where Material and Gas yields wouldn't match between the Starchart and the information popup panel on the HUD.
 * Fixed a bug where overflowing damage from certain skills such as Expose and Cloak wouldn't transfer over from the shield to the hull.
 * Fixed several bugs on Warmaster quests.
 * Fixed a bug that caused the weapon range of heavy weapons to be displayed improperly.
 * Fixed: Giving the go-to command toward allied or neutral fleets now actually works.
 * Fixed an issue where under certain window configurations, "Alt-tabbing" caused the game window to freeze.
 * Fixed a bug that caused cooldown numbers on equipment to be incorrectly colored.
 * Numerous additional scripting fixes.
 * Modified cloak duration, reducing the time taken to transition between cloaking and de-cloaking, fixing missile-related issues.

Additional Notes

 * As-of 19 Jul when this patch posted, the Excalibur mod remained flagged as incompatible until further notice.
 * Russian, Chinese, Polish, and French localizations are being worked on, and the partial Russian translation in the Steam workshop is a step in that localization process.