Factions

Main Page: Starpoint Gemini 2

''This is the page for the factions of Starpoint Gemini 2. If you're looking for the factions of Starpoint Gemini Warlords, go to SPGW Factions.''

The Second Gemini War of 2296 changed the system forever. Because of the reopening of the Starpoint, the Earth Empire's fleet, led by Grand Admiral Cavurian, has retaken Carthagena and the regions around the Starpoint. The Gemini League has grown into the Gemini Protectorate, Korkyra has become a more open and democratic nation, while the remnants of the old Triumvirate have taken Thauria as their foothold, refusing to let go of the power they once had and locked with a bitter war with the Korkyrans. The Nyxian Consortium is despised by all of Gemini due to their siding with the Directorate in the war, but are showing signs of regret for their actions. And of all things, a mysterious organization, the Brotherhood, are working havoc across the system, laying the groundwork for an invasion of a strange nation never seen before.

Starpoint Gemini 2's factions work on a Lawful/Outlaw axis, with Outlaw factions belonging to the negative (left) side and the Lawful on the positive (right) side of the bar. As Adrian progresses to the negative side, he gets in better standing with the Outlaw factions. Same goes for the lawful factions, only on the positive side.

Behavior of every individual faction depends on that reputation bar and specific points on it. The following example will show behavior dependency on Reputation for Korkyra and Rogues. Korkyra will act friendly towards the player when player’s Reputation is +2000 points and over. When player’s Reputation drops below -1000 points, Korkyran ships will attack the player on sight. In between is “neutral” behavior.Rogues on the other hand will act friendly when player’s Reputation drops below -2450 points, and they will attack him on sight when it crosses over +150 points.

As can be seen from the above example, there is no possible way to be in good standing with all factions. There are variations, but the basic idea is the player chooses to be either lawful or outlaw. More parameters are taken into account, but this sketch is the simplified version suited to explain the basic principles.