SPGW Universe

Background Story
Main Page: SPG Warlords

The A’Shriari devastated the Solar System, the heart of the Empire. In that whole chaos, the Starpoint to Gemini was reopened. First the remnants of the once glorious Empire came into Gemini, taking over the center and ruling it for 8 years, but the all-out war that soon followed decimated the faction, and finished off the Empire once and for all. What was left were small pockets of Imperial Loyalists, too weak to have any impact on the global Gemini politics. The second wave of exiles changed that.

In the months following the last war, thousands of humans from the Solar system fled to Gemini, seeking refuge from the A’Shriari aliens. They were not greeted with joy. Instead they were sent to a barely habitable planet in the outer Gemini region called Phaehana. There they built for themselves at least some sort of a meager existence. They call themselves the Solari Concord, casting away any connection to the hated Empire, but at the same time honoring their Earthly heritage. Thousands more joined them on the planet of Phaeneros. It was time to think ahead and carve a place for themselves among the twin suns of Gemini.

Main Factions
Due to the nearly 21 years that separate Starpoint Gemini 2 and Warlords, the political landscape of Gemini has changed quite a lot. Old factions, like the Earth Empire, the Directorate and the Thaurian Alliance have crumbled apart, while newer ones like the Outerlands, the Solari Concord and the Yxaril Conglomerate have risen in their stead.

Unlike in Starpoint Gemini 2, you can be in friendly terms with both Lawful and Outlaw factions, depending on which enemies you fight. For example, if you fight the Revenants, the Rogues, and the A'Shriari, eventually factions like the lawful Union, and the outlaw Royalists will become friendlier to you. You can also speak to the correspondent faction ambassador, and negotiate peace with them, which will make them neutral. Do note that if you do this with some factions, their enemies will become angry with you. Also, if the faction in question is very hostile with you, you're gonna have to beat some sense into them before they agree to make peace.

For example, Korkyra will act friendly towards the player when player’s reputation is +2,000 points and over, represented by a green target reticle. When player’s reputation drops below -2,000 points, Korkyran ships will attack the player on sight, and the target reticle will be red. In between is “neutral” behavior, which is indicated by their target color being blue. Korkyra's territory will also change color in the map, which will show whether they're enemies (red), neutrals (blue), allies (green), or your own faction (yellow).

More parameters are taken into account, but this is the simplified version suited to explain the basic principles.

Your own faction will be represented with yellow, and will always be on your side. Your relationship will always be at the maximum positive of +10,000 points.

Base Game Factions
These are the factions that you will encounter in the main game, including Freeroam. Spoiler Factions are below this section.

Campaign Factions (Spoiler Warning)
This section is a spoiler due to several things, among others, the Baeldor Republic breaks apart into its baronies, and a group of former Imperial military known as the Black Oath wreaks havoc across Gemini.

Titans Return Factions (Potential Spoilers)
These factions are added as part of the campaign of the Titans Return DLC, and are not encountered anywhere else.

Rise of Numibia Factions (Potential Spoilers)
These factions are added as part of the new map added by the Rise of Numibia DLC, and are not encountered in the normal game world.