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Starpoint Gemini Wiki
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===Frigate=== The frigate is the first larger ship class and is very frequent in both security detachments of companies and militaries in Gemini. Frigates require a rank of Petty Officer before being able to command. ===Ships=== {| class="wikitable" |- ! scope="col"| Ship ! scope="col"| Name ! scope="col"| Hull ! scope="col"| Cargo ! scope="col"| Troopers ! scope="col"| Price ! scope="col"| Location(s) ! scope="col"| Manufacturer ! scope="col"| Systems |- | [[File:Horizon.png]] | '''<big>Horizon</big>''' | 3,200 | 50 | 33 | 2,261,190 | Planet Iolia, Clearwater | SupraTravel | # 4x Light Battery # 1x Heavy Battery # Grappler(Hitpoints: 500, Firewall: 0, Range: 480, Overload: 0.1) # Sensors(Hitpoints: 500, Firewall: 0, Sensor Radius: 2200, Detection: 0.2) # Shield Generator(Hitpoints: 500, Strength: 1000, Recharge: 10.4, Reboot: 7.5, Firewall: 0, Biometric: 0) # Power Core(Hitpoints: 500, Firewall: 0.3, Power: 60, Recharge: 1, Feedback: 0) # Propulsion(Hitpoints: 500, Firewall: 0, Speed: 24, Maneuverability: 1, Power To Engines: 6) # Transporter(Hitpoints: 500, Firewall: 0, Range: 500, Capacity: 15, Deflection: 0) # Cloak Field(Hitpoints: 500, Firewall: 0, Cloak Strength: 0, Cloak Stability: 0.6) |- | [[File:Myrmidon.png]] | '''<big>Myrmidon</big>''' | 3,000 | 45 | 32 | 2,509,710 | Planet Sora | Nexus | # 3x Light Battery # 1x Heavy Battery # Grappler(Hitpoints: 500, Firewall: 0, Range: 400, Overload: 0.1) # Sensors(Hitpoints: 500, Firewall: 0, Sensor Radius: 2200, Detection: 0.4) # Shield Generator(Hitpoints: 500, Strength: 1500, Recharge: 9, Reboot: 6, Firewall: 0, Biometric: 0) # Power Core(Hitpoints: 500, Firewall: 0.3, Power: 60, Recharge: 1, Feedback: 0) # Propulsion(Hitpoints: 500, Firewall: 0, Speed: 24, Maneuverability: 1, Power To Engines: 4) # Transporter(Hitpoints: 500, Firewall: 0, Range: 520, Capacity: 14, Deflection: 0) # Cloak Field(Hitpoints: 500, Firewall: 0, Cloak Strength: 0, Cloak Stability: 0.4) |- | [[File:Ranger.png]] | '''<big>Ranger</big>''' | 2,600 | 50 | 30 | 1,986,750 | Caridad | Madeira Constructions | # 3x Light Battery # 3x Heavy Battery # Grappler(Hitpoints: 500, Firewall: 0, Range: 500, Overload: 0.1) # Sensors(Hitpoints: 500, Firewall: 0, Sensor Radius: 2100, Detection: 0.1) # Shield Generator(Hitpoints: 500, Strength: 1000, Recharge: 9, Reboot: 9.5, Firewall: 0, Biometric: 0) # Power Core(Hitpoints: 500, Firewall: 0.3, Power: 60, Recharge: 1, Feedback: 0) # Propulsion(Hitpoints: 500, Firewall: 0, Speed: 24, Maneuverability: 1, Power To Engines: 6) # Transporter(Hitpoints: 500, Firewall: 0, Range: 500, Capacity: 15, Deflection: 0) |- | | '''<big>Medusa</big>''' | 3,600 | 45 | 45 | 2,614,950 | Rotterdam Naval Yards | Korkyra | # 3x Light Battery # 3x Heavy Battery # Grappler(Hitpoints: 500, Firewall: 0, Range: 460, Overload: 0.1) # Sensors(Hitpoints: 500, Firewall: 0, Sensor Radius: 2100, Detection: 0.4) # Shield Generator(Hitpoints: 500, Strength: 1400, Recharge: 11.5, Reboot: 7, Firewall: 0, Biometric: 0) # Power Core(Hitpoints: 500, Firewall: 0.3, Power: 60, Recharge: 1, Feedback: 0) # Propulsion(Hitpoints: 500, Firewall: 0, Speed: 24, Maneuverability: 1, Power To Engines: 4) # Transporter(Hitpoints: 500, Firewall: 0, Range: 300, Capacity: 12, Deflection: 0) |- | | '''<big>Abeja</big>''' | 3,600 | 100 | 55 | 2,618,760 | Clearwater | SupraTravel | # 4x Light Battery # 3x Heavy Battery # Grappler(Hitpoints: 500, Firewall: 0, Range: 500, Overload: 0.1) # Sensors(Hitpoints: 500, Firewall: 0, Sensor Radius: 2100, Detection: 0.2) # Shield Generator(Hitpoints: 500, Strength: 1300, Recharge: 11, Reboot: 9, Firewall: 0, Biometric: 0) # Power Core(Hitpoints: 500, Firewall: 0.3, Power: 60, Recharge: 1, Feedback: 0) # Propulsion(Hitpoints: 500, Firewall: 0, Speed: 24, Maneuverability: 1, Power To Engines: 6) # Transporter(Hitpoints: 500, Firewall: 0, Range: 500, Capacity: 18, Deflection: 0) |- | | '''<big>Piranha</big>''' | 3,600 | 45 | 33 | 2,298,420 | Heliopolis | NeoPhysics | # 3x Light Battery # 1x Heavy Battery # Grappler(Hitpoints: 500, Firewall: 0, Range: 490, Overload: 0) # Sensors(Hitpoints: 500, Firewall: 0, Sensor Radius: 2000, Detection: 0.5) # Shield Generator(Hitpoints: 500, Strength: 1000, Recharge: 10.4, Reboot: 5.5, Firewall: 0, Biometric: 0) # Power Core(Hitpoints: 500, Firewall: 0.4, Power: 60, Recharge: 1, Feedback: 0) # Propulsion(Hitpoints: 500, Firewall: 0, Speed: 23, Maneuverability: 1, Power To Engines: 3) # Transporter(Hitpoints: 500, Firewall: 0, Range: 500, Capacity: 16, Deflection: 0) |- | | '''<big>Orca</big>''' | 4000 | 30 | 32 | 2,551,950 | Heliopolis | NeoPhysics | # 3x Light Battery # 3x Heavy Battery # Hangar(Hitpoints: 500, Firewall: 0, Wings: 1) # Grappler(Hitpoints: 500, Firewall: 0, Range: 465, Overload: 0) # Sensors(Hitpoints: 500, Firewall: 0, Sensor Radius: 2500, Detection: 0.5) # Shield Generator(Hitpoints: 500, Strength: 1000, Recharge: 9, Reboot: 10, Firewall: 0, Biometric: 0) # Power Core(Hitpoints: 500, Firewall: 0.3, Power: 60, Recharge: 1, Feedback: 0) # Propulsion(Hitpoints: 500, Firewall: 0, Speed: 25, Maneuverability: 1, Power To Engines: 2) # Transporter(Hitpoints: 500, Firewall: 0, Range: 500, Capacity: 16, Deflection: 0) # Cloak Field(Hitpoints: 500, Firewall: 0, Cloak Strength: 0, Cloak Stability: 0.7) |- |}
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